![]() Quick links to related topics - Transclusion-Texture-OnelineĬlick the links to access the topic pages, For the final details you will probably have to edit the texture, but it should give you a good starting point. If you play around a bit with the settings of such a plugin, you will see that you can generate a quite convincing height map. One of the best ways to create a grayscale height map I found is to make use of the filters in your painting program that allow to make a photocopy or charcoal version of your texture. But fortunately there are some tricks to get your started. On the other hand creating the height map by hand is also a lot of work and requires quite some artistic skills. Simply turning your diffuse texture into grayscale does not give the best result. It sort of gives a relief of your diffuse texture. You can see this as a texture where the different shades of gray give information about the height of that pixel. The normal map plugin that we will be using to create the normal map, needs a grayscale height map as input. ![]()
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